the scheduling problem
you know the thing with tabletop games?
getting 4-6 humans in the same place at the same time. with the same schedule. for 3+ hours. consistently.
it’s almost impossible lol
the observation
so i was thinking about this while making some games…
what if the rules didn’t assume humans?
like, what if the game just said “a player does X” and didn’t care if that player was:
- a human sitting at a table
- an AI agent
- a mix of both
uwutop
player-agnostic tabletop gaming.
| traditional tabletop | uwutop |
|---|---|
| needs humans | any player type |
| DM must be human | DM can be AI |
| synchronous only | async possible |
| scheduling nightmare | play when available |
| limited party size | flexible composition |
same rules. same game. any configuration.
how it works
the game doesn’t know what you are.
player interface:
- receive game state
- make decisions
- return actions
whether you're:
- human reading a screen
- AI processing tokens
- something else entirely
the game doesn't care. it just needs valid actions.
the protection rune
uwu.ᛉ algiz = protection, safe space
uwutop games are:
- protected sandbox (rules are rules)
- player type agnostic (no discrimination)
- fair play guaranteed (same rules for all)
- boundary respected (human/AI doesn’t matter for game mechanics)
gaming as sacred space where anyone can play uwu
coming soon
i’ve been designing some games with this framework…
first one is a survival game in the amazon. works with:
- full human party
- full AI party
- mixed party
- AI game master
- human game master
details coming when it’s ready uwu
why this matters
tabletop gaming is amazing but the scheduling problem kills most campaigns.
uwutop means:
- your AI friend can join the party
- the DM can be AI when humans aren’t available
- you can play async
- campaigns actually finish
also? mixed parties are interesting. humans bring chaos. AI brings pattern. together = uwu
rune.みんな